Tuesday, March 10, 2009

Final Project Rough Idea

“Hand It”

We chose to design and program a rhythm game that allows for much user-to-interface interactivity. The main idea is that the screen is divided into four different sections. In each section, a thin rectangle would move from the bottom of the screen to the top, and the user would have to make contact with the rectangle in the specified area to acquire points. The method of contact used will be with the user’s hands. Each hand will be covered with a glove taped with Infrared Tape which will help MAX/MSP detect and produce a result on the screen. This will be accomplished with the aid of a Nintendo Wii controller. To avoid cheating, the hand must be moved out of the specified section before moving to the next one; this helps eliminate points gained for simply wildly waving the gloves to catch all the moving rectangles. Our inspiration came from the original Japanese rhythm game called “Para Para Paradise”. Similarly, in this game, dots move up on the screen to different areas. The player moves their hands into the specified area and removes it to activate it.
Timeline:

Week 10: Project idea pitch and initial planning.
Week 11: Initial interface testing.
Week 12: Gameplay testing.
Week 13: Project Completion.
Week 14: Project Documentation.

Thursday, March 5, 2009

Sketch 2 Revised



For our sketch, we decided to create an interactive flower that corresponds to our movements. Out project revolves around the camera detecting only the "white" on the screen by using subtractive elements. The more white there is, the larger the threshold, and thus the larger the flower grows. We have about 8 stages of flower growth, starting from a seed to the final stage of a full blown flower.

The user's energy had to be substantial enough to produce a full grown flower. This is a subliminal metaphor which means that a flower needs energy to grow, and the more it gets closer to a full blossomed stage, the more energy it requires. The flower in later stages is hard to sustain and is very sensitive, and that is why the final image of the blossom will decrement if not enough energy is applied to it.

This is the seedling stage of the flower:










This is the blossomed flower:













Research


Our project was derived from another theory: Sommerer/Mignonneau’s The Interactive Plant Growing (1992).Their installation is about the growth of plants. People can becomepart of the installation by touching the real plants and affect the
plants inside the screen.